Tutorial: Clipping a mesh with a Plane
![](http://static.food4rhino.com/cdn/farfuture/LLHSbAELNKDEeY4bzBUoGgYSub32Gr57pMBDGG4Pj94/mtime:1680615286/sites/default/files/public/styles/thumbnail/public/users-files/ranjeethmahankali/resource/thumbnail.png?itok=B_U5o6Bn)
The logic of clipping a mesh with a plane is quite easy to understand. Furthermore, it uses techniques similar to those used in marching cubes, marching tetrahedra and other such iso-surface generation algorithms.
The language used in the tutorial is C++ and this is part of series of videos on similar topics.
All the source code can be found at: https://github.com/ranjeethmahankali/GeomAlgoLib
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