Hexagonal dimple pattern
(by SanghoonYoon)

Resource File

Support Email

This is a simple GH definition that lets you create hexagonal dimple patterns on a surface easily.

  • You can specify the number of rows and columns, and the depth of the dimples can be adjusted by graph mapper.
  • You can flip the pattern in the U, V, or N directions and bake the pattern to a Mesh object for rendering, or to a PolySurface created by SubD.
  • Baking a PolySurface can take a long time, so be aware of this.
  • To control height changes with graph mapper, it's recommended to disable the solver and then edit the graph.
  • Riched Graph Mapper is a good option for more freely adjusting height changes with graph mapper.
Resource Type
License Cost: