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Whether you need early-stage illustrations or high-end renderings, Rhino offers a variety of possibilities for visualization in different stages of the development process. However, learning 3D Software can be a daunting experience. This book aims at teaching you the basics on the subject of visualization in Rhino by covering the following areas:
- Scene Management
- Camera Setup
- Lighting
- Coloring and Materials
- Display Modes
The teaching material includes step-by-step explanations as well as examples for rendering applications in different contexts, such as product and architectural visualization. This project was kindly supported by digLL, a university network that promotes digital education.
Max Stein, Gabriel Rumpf, Tom Philipps, Markus Schein
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