“A particle system is a collection of many many minute particles that together represent a fuzzy object. Over a period of time, particles are generated into a system, move and change from within the system, and die from the system." William Reeves
Particles are used in a different variation of design, simulation, and prediction.
Stella3D is a plugin developeb by Erfan Rezae & Salar Anahid, which simulates the behavior of the particles in a customizable environment. Stella3D offers to designers a new method to face the design process. The discrete design implication to solve multivariable problems and design challenges such as architecture, CGI, natural behavior of phenomena, and etc.
The environment can be customized by different values such as spatial properties, different variations of forces, noises, and density. The BigBang engine simulates the particle (AKA Stars) with the defined environment and particle's initiation acceleration. The result can be shown in different ways such as history path and text documents (for example the number of the alive particles, elapsed time, and etc).