NOTE: PLEASE DIRECT ALL HELP / SUPPORT REQUESTS TO THE GRASSHOPPER MESSAGE BOARD GROUP AT https://discourse.mcneel.com/c/grasshopper/human-ui - POSTS HERE AND DIRECT EMAILS ARE LIKELY TO BE IGNORED
Human UI is a new interface paradigm for Grasshopper. Create professional looking Grasshopper apps with custom user interfaces without writing any code.
Human UI is an open source project. It was originally developed at NBBJ by the Design Computation Leadership Team over the course of about 10 months in 2015-2016.
NOTE: for use in Rhino 6 WIP, you must do the following:
Open Grasshopper settings / Solver
Find Human UI
Click the black "puzzle piece" icon on the right until it is an orange disk drive icon for "Load From Disk"
Primary development by:
Andrew Heumann / andheum / @andrewheumann - Lead Developer
Marc Syp / marcsyp / @mpsyp - Product Manager + Contributing Developer
Nate Holland / nateholland / @_NateHolland - Contributing Developer
Brian Ringley / brianringley / @brianringley - Contributing Developer
View the source on Bitbucket: https://bitbucket.org/andheum/humanui
Gone are the days of faking a user interface by laying out sliders and text panels and hiding wires on the Grasshopper canvas. Human UI interfaces are entirely separate from the Grasshopper canvas and leverage the power of Windows Presentation Foundation (WPF), a graphical subsystem for rendering user interfaces in the Windows environment.
In other words: Human UI makes your GH definition feel like a Windows app. Create tabbed views, dynamic sliders, pulldown menus, checkboxes, and even 3D viewports and web browsers that look great and make sense to anyone--including designers and clients with no understanding of Grasshopper.
We look forward to seeing where this project takes you, please share your projects made with Human UI!