(by fodanrhino)
ExplodeAnything explodes any object you feed in, reveal any public fields/properties, no matter it's a simple point or a complicated Brep.
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ExplodeAnything uses System.Reflection to explore any public fields/properties an object has, and then exposes them via outputs.

It might be useful when you want to deconstruct an object but Grasshopper does not have ready-to-use deconstruct component, or the deconstruct tool come with one of your fav plugins cannot provide enough details you want.

To use ExplodeAnything is simple, just plug in whatever you want to explode, and right click the bomb icon in the middle of this component, choose "Match object Fields", Done.