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AA Summer DLAB::Orange - London and Hooke Park (UK)

Mon, 2016-05-30 16:28

AA Summer DLAB
25 July - 12 August 2016

London and Hooke Park (UK)

Summer DLAB experiments with the integration of algorithmic / generative design methodologies and large scale digital fabrication tools. Continuing its color based agenda, Summer DLAB immerses in ‘orange’ for its 2016 cycle, as a starting point to investigate principles of natural formation processes and interpret them as innovative architectonic spaces. These concepts are carefully interwoven with spatial, performance-based, and structural criteria in to create full-scale working prototypes.

The three-week long programme is in two phases. During the two-week initial phase, participants enjoy the unique atmosphere and facilities of AA’s London home. The second phase, lasting for a week, shifts to AA Hooke Park and revolves around the fabrication and assembly of a full-scale architectural intervention realized by the use of robotic fabrication techniques in AA’s Hooke Park premises.

Programme Directors:

Elif Erdine
(AA Summer DLAB Director):
Alexandros Kallegias (AA Summer DLAB Director):

The workshop is open to architecture and design students and professionals worldwide.

Participants receive the AA Visiting School Certificate with the completion of the Programme.

The deadline for applications is 11 July, 2016. No portfolio or CV is required.

Online application...More info here...
...and here

studio work and final prototype from Summer DLAB 2015  
Categories: From the blog

FIU: Breakthrough Miami

Fri, 2016-05-27 17:06

FIU is chasing down the last $6k to support the Breakthrough Miami 10th graders who will take part in our groundbreaking Knight sponsored Growlight program on June 20 - July 8, 2016

Thanks to a generous loan of laptops from Dell and Rhino software from Robert McNeel & Associates, the Breakthrough children are well on their way to a super-exciting summer experience. They will study the City of Miami Beach, city government, the environment, design, art and technology, all under the guidance of Associate Dean of Students, David Rifkind and his talented Breakthrough/FIU team at the Urban Studios, where they will have the unique opportunity to 3D print the future! 

Don't miss this amazing opportunity!

For any questions please contact John A. Stuart at 305-535-1460

Categories: From the blog

DEMO: Digital Fabrication with Rhino & Grasshopper at Universidad José Matías Delgado

Thu, 2016-05-26 19:38

Join McNeel Miami for a Rhino and Grasshopper demo at Universidad José Matías Delgado in El Salvador, Central America. 

Rhino and Grasshopper modeling expert, Andres Gonzalez, will show you the benefits to use Data Driven Design using Rhino 5, Grasshopper, and VisualARQ. Don't miss this opportunity, join us for this demo!

Date: Tuesday, June 14, 2016
Time: 2:30–4:00 pm

Location: Universidad José Matías Delgado
              CEF, 2nd Level, Campus #1, Bldg #2

For more information please contact William Chavez.

What is a RhinoFabStudio? RhinoFabStudio (fabrication studio) is a small-scale digital workshop, certified by McNeel, with an array of Rhino and Rhino compatible software and computer controlled tools and training. These tools cover the various leading-edge industrial methods and materials needed to design, analyze, and fabricate almost anything.
Categories: From the blog

DEMO: Digital Fabrication with Rhino & Grasshopper at Universidad Don Bosco

Thu, 2016-05-26 17:49

Join McNeel Miami for a Rhino and Grasshopper DEMO at Universidad Don Bosco in El Salvador, Central America. 

Rhino and Grasshopper modeling expert, Andres Gonzalez, will show you the benefits to use Data Driven Design using Rhino 5 and Grasshopper. Don't miss this opportunity, join us for this demo!

Date: Tuesday, June 14, 2016
Time: 10:00–11:30 am
Place: Universidad Don Bosco - Aula magna B, Campus Soyapango.
Address: Km 1½ ctra. al Plan del Pino, Ciudadela Don Bosco, Soyapango.

For more information please contact Kenny Giron. 

What is a RhinoFabStudio? RhinoFabStudio (fabrication studio) is a small-scale digital workshop, certified by McNeel, with an array of Rhino and Rhino compatible software and computer controlled tools and training. These tools cover the various leading-edge industrial methods and materials needed to design, analyze, and fabricate almost anything.
Categories: From the blog

Lands Design workshop at DLA Conference 2016 - May 31, Istanbul (Turkey)

Thu, 2016-05-26 17:13

Lands Design workshop
May 31, 2016 /  8.30 am - 1:00 pm
@DLA Conference 2016
Istanbul Technical University - Faculty of Architecture
Istanbul (Turkey)

We invite you to join Francesc Salla, Lands Design product manager, for a Lands Design workshop at the 17th DLA Conference (Digital Landscape Architecture).

During the workshop, which will take place in May 31 at Istanbul Technical University, Francesc will be showing the main Lands Design tools based on the upcoming release of Lands Design Beta.

You will be guided through a landscaping project design using Rhino and Lands Design, starting from scratch until generating the project 2D documentation and awesome render views.

More info...

Categories: From the blog

Free Webinar: Rhino 5 for Windows - Intermediate

Thu, 2016-05-26 13:49

Free Webinar: Rhino 5 for Windows Intermediate - Freeform Modeling and Render Preparation of a Light Bulb
McNeel Europe
June 2016
10:00am (CEST) 

If you are new to Rhino, or if you have already been working with Rhino for some time but you would like to see how a modeling expert would develop a project, do not miss this free webinar.

The session will cover the modeling of a light bulb and its preparation for a rendering, using basic tools to model the main parts and more advanced tools for freeform details. The goal is to complete the 3D model and leave it ready for rendering.

Requirements: Basic knowledge of the software and its main tools. No headset or microphone is needed to attend.

The webinar will be conducted by the Tech Team experts of McNeel Europe in different languages. 

Sign up now:

Spanish: June 6, 2016
Panelist: Rodrigo Bárcena
Registration: click here...

English: June 7, 2016
Panelist: Rodrigo Bárcena
Registration: click here...

Italian: June 8, 2016
Panelist: Giuseppe Massoni
Registration: click here...

German: June 9, 2016
Panelist: Verena Vogler 
Registration: click here...

French: June 10, 2016
Panelist: Vanessa Steeg 
Registration: click here...
 Important details:

• Space is limited; sign up today!
• This webinar is free of cost for all attendees.
• Presentation will take approximately 40 minutes followed by another 15 minutes for Q&A.
• After registering you will receive a confirmation email containing information about joining the webinar.
Categories: From the blog

Print your own chocolates

Wed, 2016-05-25 22:56

The XOCO 3D printer prints customized chocolates, for the serious hobby cooks and innovative restaurants. Netherlands designer Michiel Cornelissen made a 3D printer that is both beautiful and functional. (Stay calm, chocolate lovers.)

The XOCO 3D chocolate printer is still in development. Its design is based on a polar coordinate system with a rotating plate and a single pillar from which both the printhead and glass cover are suspended.

Michiel Cornelissen has been working with Rhino since its earliest versions. Rhino continues to be the main modeling tool at his design firm, Michiel Cornelissen Ontwerp.
Video and more info ....
Categories: From the blog

Aperi Creativo - June 9, Milan (Italy)

Wed, 2016-05-25 19:32

Aperi Creativo
June 9, 6.30 p.m
Via Losanna 7, Milan

ARTC CorsiRhino invites you to attend Aperi Creativo, an event organized in partnership with 3DConnexion and Wacom, which will take place on June 9 in Milan.

A blend of Cintiq, SpaceNavigator Enterprises and Rhino / Grasshopper combined with professional creatives and surrounded by beer and snacks.

Join CorsiRhino and try the best products from 3DConnexion and Wacom.

Attendance is free but seats are limited, so registration is appreciated. To register, please send an email to: info@corsirhino.it.

More info...Event on Facebook...  
Categories: From the blog

Space Media Festival in Taipei Taiwan

Wed, 2016-05-25 18:23
Space Media FestivalI / WE / THEY – Art and Architecture Collaboration Programme 2016
Date: 18-28 August 2016Place: National Taiwan University of Science 
Synopsis – redefining ‘I / WE / THEY’
The special theme in this pilot trans-context, trans-cultural, and trans-disciplinary collaborative programme of 2016 is ‘I / WE / THEY’. This theme is at the core of both the Space Media Festival taking place in Taipei in 18-28 August 2016 and the Modern Body Festival in The Hague in October/November 2016. At the same time, the collaborative and explorative process led by teams of artist-architect will also span both contexts. The concept of ‘I / WE / THEY’ is thus subjected to diverse forms of engagement between the body, the space and the medium, as well as embedded in specific cultural, social, technical and spatiotemporal conditions. We are exploring the effects of architecture, technology and digital communication, as they are fundamentally transforming the way we exist as a society, culture, species. Our focus is on the social body – identity, space, and community: how we interface with I/WE/THEY. Where do the limits of the self extend and where do the social bodies of group and community begin? How do we understand and position ourselves as individuals, while still feeling a sense of belonging and connection to an expanding global community? How do we exist, identify, and interact?  Furthermore, we want to explore the role of architecture and technology as central social interfaces between the I and the world, the I and the group, the I and the self. How do they impact our behavior, confront our habits, alter our experience?

More info...or email to info@dezact.orgSpace Media Festival l Instructor intro from Dezact on Vimeo.
Categories: From the blog

Furniture Society 2016 - Parametric Book Shelf Workshop

Wed, 2016-05-25 15:30

The Furniture Society is a nonprofit, educational organization founded in 1996. The Society sponsors a variety of programs that contribute to the education and enrichment of members and the public.

Please join Andres Gonzalez, Director of the RhinoFabStudios, in a Workshop on designing a Parametric Book Shelf with Rhino and Grasshopper. Learn how to write a Grasshopper parametric definition, and discover endless possibilities of 2D & 3D forms and shapes! 

Thursday, 23 June, 2016

10:15am - 1:30pm

FS16, Philadelphia, PA.

For more information and to register please visit this link

What is a RhinoFabStudio? RhinoFabStudio (fabrication studio) is a small-scale digital workshop, certified by McNeel, with an array of Rhino and Rhino compatible software and computer controlled tools and training. These tools cover the various leading-edge industrial methods and materials needed to design, analyze, and fabricate almost anything.

Categories: From the blog

Rhino Rotorblade v2.00 released

Wed, 2016-05-25 13:37

  The Rhino Rotorblade project – A NACA airfoil shape and rotor generator plug-in for Rhino 5.  
ffr Engineering is happy to announce the second stable release of Rhino Rotorblade. This free plug-in enables the generation of cross-section profiles for NACA airfoils. It also enables the easy and user friendly assembly of cross-sections to form wings and rotors in the form of surface CAD models.
More about Rhino Rotorblade...Tutorial...Download Rhino Rotorblade Release v2.00...
Categories: From the blog

A moose for your shoes

Tue, 2016-05-24 19:25

A full scale moose that's a shoe rack? Siemen Cuypers was asked to design one for a kids' library in Oslo. So he came up with the Shoe Moose.

First he used Rhino to model it in 3D, making sure everything fit together correctly. Then he turned everything into 2D drawings for CNC manufacturing. Next, he scaled everything down to a small scale prototype on the laser cutter for test assembly. Finally, he milled everything on the CNC and made an instruction manual to assemble the numbered pieces.

We spotted this project for Artisan Tech AS on the McNeel Forum.

Siemen Cuypers is a freelance product designer interested in digital manufacturing, visualization, and Grasshopper programming.

More pictures and info ....
The finished moose ended up acting as a coat rack also.

Categories: From the blog

Intelligent Tectonics V1.0 workshop - 9-16 July, Sofia (Bulgaria)

Tue, 2016-05-24 13:12

Intelligent Tectonics V1.0 Workshop
July 9-16 2016

Union of Architects, 11 Krakra Street
Sofia (Bulgaria)

Intelligent Tectonics V1.0 is an international workshop for parametric design and fabrication strategies. As computational tools become the state of the art in various design disciplines, they not only enable a logically structured approach to complex design problems but also allow more fluent communication between design phases through the integration of variables in a common digital platform.

The workshop will focus on the practical implementation of computational design methods in real-life architecture projects. It will introduce the participants to the various facets of computational design thinking: from the early design phase, through the schematic planning, to the fabrication and the assembly of the physical artifact. As a product of the workshop, an exhibition booth will be designed that should incorporate a modular, reusable performative plate structure.

The participants will work in groups on different design proposals. The best will receive a prize and the opportunity to be developed further in detail, manufactured, and realized alongside a team of experts and workshop participants.

Portfolio is mandatory for registration with a maximum of 30 participants! All 30 participants will be selected via portfolio by the tutors. See apply page for portfolio details. Participants who register without a portfolio will not be considered.


Intelligent Tectonics V1.0 workshop, which builds on the included intensive course "Generation and Optimization Techniques in Grasshopper V1.0", will use Rhino and Grasshopper.

The participants will be challenged with embedding real-life physical constraints into the digital design process, with the final goal to produce a feasible parametric design for a usable architectural structure. Parallel to the experiments with generative techniques, the structural qualities of the developed designs will be tested through digital simulations, physical prototypes and working models. During the workshop, the participants will receive both theoretical knowledge of the relevant topics and a practical demonstration of material samples and fabrication methods.

The intensive course "Generation and Optimization Optimization Techniques in Grasshopper V1.0" is included in "Intelligent Tectonics V1.0" but can be taken separately.

What You Will Learn
  • Generative design and parametric modeling in Grasshopper and Rhino 5
  • Practical understanding of innovative techniques in computational design and digital fabrication
  • Simulation of material performance in a digital environment
  • Optimization of structures according to various criteria
  • Managing data for fabrication processes
  • Producing physical prototypes from digital data


Boyan Mihaylov / Bulgaria

Workshop Director
Associate @ DesignMorphine
CAD Specialist @ Joris Laarman Lab
Dipl. Ing. University of Stuttgart

Georgi Kazlachev / Bulgaria
Architect & Complex Geometry Specialist @ Studio Tomás Saraceno
M.Sc. ITECH @ University of Stuttgart
B.Sc. Architecture @ Karlsruhe Institute of Technology

Early Registration Until 5 June, 2016
Late registration until 15 July

Two of the participants will be served with scholarships based on the submitted portfolios!

More info and registration...Facebook event...

Categories: From the blog

Dynamic Mutations V3.0 workshop - 23-31 July, Sofia (Bulgaria)

Tue, 2016-05-24 11:56

Dynamic Mutations V3.0 workshop
23-31 July 2016

Union of Architects, 11 Krakra Street
Sofia (Bulgaria)

Dynamic Mutations V3.0 is an international workshop of advanced design. The workshop will run using Autodesk Maya, Pixologic ZBrush, McNeel Grasshopper, and Epic Games Unreal Engine 4. As we approach the era of virtual reality with tools such as the Oculus Rift and Unreal Engine 4, this workshop explores an aspect of beautiful virtual worlds that is often seen as a flaw. The glitch, which can be considered as the mutation and anomaly of the virtual world, will be the primary driving design language of this workshop. A glitch duplicates, distorts, replicates, and stretches virtual space into unexpected results.

Dynamic Mutations V3.0 will explore the complex, unique and often unpredictable results a glitch can create. Participants will find interesting existing details of the built environment of Sofia, Bulgaria around the site and building of the Temple Sveti Nikolay. These details will then be mutated and replicated among the Temple Sveti Nikolay’s neighboring greenspace to create a new architecture which represents a glitched mutation of Sofia. In this way, we will materialize one of the major aspects that separates the virtual world from the physical realm, bringing virtual to reality.


Dynamic Mutations V3.0 workshop, which builds on the included intensive course "Intro to Grasshopper, Maya, and ZBrush V1.0", will explore a range of modeling techniques in a streamlined process across three major software platforms: Grasshopper, Maya, and ZBrush.

The general workflow will involve modeling actual found objects, mutating these objects, replicating the objects within a site, and unifying the replications into a correlated unique architectural piece. Through the three programs participants will learn essential manual and parametric modeling techniques such as polygon modeling, blending, deformation, replication, morphing, mapping, texturing, patterning, coloring etc. which will build up highly complex models very rapidly. KeyShot will be used to produce visualizations of the final architecture for presentation purposes.

Included on the last day after final presentations is an intensive course, "Getting Real with Unreal V1.0", which will teach participants how to insert their designs into the Unreal Engine environment for rendering, animations, and walk-throughs.

Both intensive courses "Intro to Grasshopper, Maya, and ZBrush V1.0" and "Getting Real with Unreal V1.0" are included in Dynamic Mutations V3.0 but can be taken separately.

What You Will Learn
  • Introduction to Maya, ZBrush, Grasshopper, and Unreal Engine 4
  • Advanced modeling skills across all listed software
  • Mesh sub division polygon modeling
  • Mesh sculpting, manipulation and deformation
  • Mesh surface texturing and patterning
  • Creating complex parametric duplication and array systems
  • Iterative loop based geometry networks
  • Visualization and rendering techniques with KeyShot
  • Unreal Engine set up and rendering


Chris Thackrey / USA

ZBrush and Unreal Engine Expert
Texas A&M University

Pavlina Vardoulaki / Greece & Bulgaria
Co Founder & Creative Director @ DesignMorphine
Architectural Assistant Part II @ Foster + Partners
Maya Software Tutor @AA School of Architecture
MArch II Distinction AA Design Research Lab
MArch I Honours Civic Buildings UACEG

Michael Pryor / USA
Design Director @ DesignMorphine
Project Designer @ SOMA Architects
Co Founder @ 3D-Dreaming
New York Institute of Technology

Early Registration Until 15 June, 2016
Late registration until 20 July

One of the participants will be awarded a scholarship. After you register, please send your portfolio /3 pages A4, .pdf/ and your CV to info@designmorphine.com

More info and registration...Facebook event...
Categories: From the blog

Fabric for Unreal integration: OpenNURBS data into Unreal Engine - Join the beta testing program!

Tue, 2016-05-24 11:43
Fabric Engine is a digital content creation platform that enables anyone to build powerful tools and applications for VFX, games, virtual reality, and visualization.

The Fabric for Unreal Engine 4 integration is now in beta testing. This integration allows you to use OpenNURBS/3dm files directly within Unreal Engine 4. Note, this is not a standard one-way export process, but a far more elegant loop from the content creation application through to Unreal Engine and then back again, working directly with the .3dm file format.

Watch this presentation using Rhino as the content creation tool, Fabric Engine as the data pipeline, and Unreal Engine as the playback environment.

If you’d like to help with testing, please follow these steps:
1) Sign up to Fabric forums at http://forums.fabricengine.com 2) Email beta@fabricengine.com with the following:
  • Your forum username.
  • What kind of work you do (your role/industry/company). You should be comfortable with scripting in order to pick up Fabric.
  • How much time you can spend testing Fabric for Unreal per week.
  • What sort of problems you are hoping Fabric can help you with.

Join the Fabric for Unreal beta...Video...
Categories: From the blog

Scholarships for students offered by the AA_Aarhus Visiting School

Tue, 2016-05-24 10:39

The AA_Aarhus Visiting School is offering a limited number of scholarships to students for 2016, thanks to the support and sponsorship of Maersk.

To be eligible for one of the scholarships, please send a copy of your CV, portfolio, which cluster you would like to attend (Mesh Morphologies or Robotic Collaboration) and a written application stating why you are in need of a scholarship to: aarhus@aaschool.ac.uk

The scholarships are available for students only, and will cover 70 percent of the tuition fee. Travel, food, and accommodation are not included.

AA_Aarhus Visiting School Website...
AA_Aarhus Visiting School Facebook...
Categories: From the blog

Car Design workshop - July 18-20, Barcelona (Spain)

Mon, 2016-05-23 16:08
Car Design with Rhino and GrasshopperBarcelona (Spain)
July 18-20, 2016

This 3-day workshop will provide students with a simple methodology to create and easily improve their concepts, using the best tools in Rhino 5, Grasshopper, and Autodesk Shape Modeling.

During this course, students will review automotive design and 3D modeling principles to implement them properly. They will learn how to generate, edit, and evaluate geometry in a simplified manner. This will let them concentrate on the really important part of their creations: the design. For a structured workflow, the concept proposed for the workshop will be the one rendered above.

: Jorge BioscaLanguage: English

  • Early bird price until June 20: Students 245€ + VAT / Professionals 345€ + VAT
  • Price after June 20: Students 395€ + VAT / Professionals 495€ + VAT

  • Bring your laptop/notebook computer with Rhino 5 installed
  • Medium Level Rhino skills

  Complete details and registration for students... Complete details and registration for professionals...
Program (PDF)... 

Categories: From the blog

Scan your gems, then import into Matrix

Thu, 2016-05-19 18:04

eLUXE3D has launched their DS3 jewelry scanner. The DS3 is recommended for scanning loose stones or completed jewelry pieces, then importing into Matrix software. Read the announcement in the LinkedIn article by Chris Glaser.

After scanning, the DS3 generates an STL file that can be imported directly into Matrix, a CAD software for jewelry design and add-on for Rhino for Windows. The process is a fast alternative to photography and hand measuring. And accurate, too.

A few things the DS3 is recommended for:
  • Reverse engineering
  • Digital archiving
  • Scanning unique stone shapes
More info and video from Glaser CAD CAM Advisers...
Categories: From the blog

Orca3D at Navalia - May 24-26, Vigo (Spain)

Thu, 2016-05-19 16:35

NAVALIAVigo, SpainMay 24-26, 2016
Partners Vera Navis (Portugal) and NDAR / Design Systems & Technologies (France) will exhibit this year at Navalia (Stand D16), showcasing the latest versions of SSI EnterprisePlatform and ShipConstructor, Orca3D, GHS (GeneralHydroStatics), ShipWeight, AutoFEM and MAESTRO.
Orca3D is the marine design plug-in for Rhino, offering extensive, specific tools for marine surface modeling, hydrostatics (including Class criteria checking), weight control and hull resistance. Orca3D is integrated with GHS, interfaced to ShipConstructor and offers pre-modeling tools for MAESTRO.
More information can be found at www.ndar.com and at http://www.veranavis.com/
Founded in 1988, NDAR / Design Systems & Technologies, France, has worked in the marine industry sector since 1988, offering software and related training and consulting services.  NDAR currently serves over 1500+ customers in the EMEA region.
Vera Navis, Portugal, a naval architecture, marine engineering and design oriented company, is active in several ship and offshore projects internationally. Vera Navis offers vast ship building and surveying experience, and partners with NDAR/Design Systems & Technologies in offering software and related training and consulting services.

Categories: From the blog

Global Summer School 2016 (GSS16) at IaaC - July 4-17, 2016 - Reminder!

Thu, 2016-05-19 13:10

We remind you that registrations for the Institute for Advanced Architecture's (IaaC) 2016 edition of the Global Summer School - Hyper Cities will be open until May 30, 2016

Register now...
Categories: From the blog
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